Mobile Crime Lab
This is a procedurally generated multiplayer crime solving puzzle game which I made as a collaboration with SoBad. One player is a detective, and the other players are Forensic Analysts who feed clues to the detective. Work together to solve the crime. Essentially, it's two games, one of which is nine games.
A discovery puzzle game that you can play in your browser. Built whilst learning Godot game engine. There's a few other similar games on my itch page if you want to have a poke around there.
Overall, I really enjoyed learning Godot engine and will probably use it for most game projects going forward.
A classic Werewolf (aka Mafia) game built out of a Discord server and an agitated bot running on gasoline fumes and pitchfork juice. Highly entertaining if you have nothing better to do. Games run at 2200 UTC.
This is a puzzle game that I worked on for a while to learn emscripten. It's unfinished, but feel free to play it on the web right here. You'll need a WebGL 2 compliant browser to play it, so it'll only work if you're on a system that promotes open standards (cough).
I never got around to implementing saving, or refining the leves into a balanced and ordered sequence. At the moment, they're just randomly organized and some of them really suck. Oh well.
This is a 4.5 dimensional game called Hypersurface. It is set in the three dimensional surface of a four dimensional hypercube (or tesseract). The game features a bizarre rendering engine that can view the same object from multiple angles at once due to the folding in 4D space.
Meet me in real life and I will show you the tech demo. I don't work on this much because it's extremely complex.
A flower arranging puzzle game where you move flowers around and observe their locations.
I made this game to test if my laptop works (it did).
This is a 25 piece jigsaw which I designed. It's tricky, and you need to use your noggin to complete it. You can currently get it from my etsy store. There's also some laser cutting designs there, if you want that sort of thing.
A bizarre reality-bending puzzle platformer where the concept of space and position are examined. I worked on this February-September 2016. It was written in C++ with SFML and Lua. Music is by Dustin van Wyk with the voice talents of Richard Taylor.
Too Many Chefs
This is a two vs. two social deduction card microgame. Check out the print-n-play cards, the rules and you can even purchase a printed copy.
A twisty puzzle game where you have to restore a group of marbles in to their original state. Much like a 2D version of the popular Rubiks style puzzles. Written in C++ with Qt.
A retro puzzle action game. Adventure through space, fight robots, aliens and dangerous machinery, extract the loot and get out alive. This game is only for the most daring of space-adventurers.
This was something I threw together in my spare time in 2011, after I had a vivid dream about it. It was written in C++ with SDL. Music is by AnEnemy productions.