SHAMBLES SOFTWARE
To solve this cube I created my own method. I made all the algorithms myself. There are quite a few steps so this solution is probably very slow.

Step 1

For the first three steps we don't care about the U or D layers. So whenever you have to turn an inner layer, you can turn the outer layer along side it. That should speed things up.

puzzles/solutions/334-1

Solve the upper inner corners.

puzzles/solutions/334-1-corner

To move the final corner from the lower layer to the upper layer, position at the front right and use the algorithm R d' R d R. It sounds like a pirate laughing, har-de'har-de-har!!


Step 2

puzzles/solutions/334-2

Solve the bottom corners.

puzzles/solutions/334-2-corners

I usually turn the puzzle upside down to swap corners. To swap the two facing you use the algorithm F u L F u F u' R u F.


Step 3

puzzles/solutions/334-3

Solve the inner centres.

puzzles/solutions/334-3-edge

I do this by using the algorithm u2 R u2 R u2 R which swaps the front upper centre with the one opposite it at the back.


To move them between layers I wrap the algorithm in a setup move. So doing F before and after swaps the bottom front with the top back.


Another common setup move variation is swapping the top front centre with the top right centre.


Really I just make up the variations as I go.

Step 4

puzzles/solutions/334-4

puzzles/solutions/334-4b

Do the first three steps again with the outer layers, and (u, d) changed to (U, D) in the algorithms.

Bottom right corner to top right to solve the top corners:

Flip the two top front corners:

Swap the top front edge and the back top edge:


Be sure not to split up the centre slices because, although they will get mixed, the two layers will always match each other.

Step 5

The previous step messes up the positions of the centre layers. It's pretty easy to counteract. I use some extra notation here, C is u and d' together, in other words, move the two central layers one quarter-turn clockwise when looking from above. M is a half turn of the central slice (containing the top and bottom centres and the two centres on the front layer).

puzzles/solutions/334-5-edges

The algorithm which rotates these three edges is C L C L C2. You can usually achieve a lot by spamming this algorithm.


puzzles/solutions/334-5-centres

If you need to swap the two front centres with the two back centres do M d2 M d2.


puzzles/solutions/334-5-parity

Here is the dreaded parity case. The algorithm to sort this is d2 R u M d2 M u' R d2.


The end

puzzles/solutions/334-6